[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"]

[ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
[ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]

[sub_resource type="QuadMesh" id="1"]
resource_local_to_scene = true
size = Vector2(3, 2)

[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
transparency = 1
cull_mode = 2
albedo_texture = SubResource("ViewportTexture_ufe4n")
texture_filter = 1

[sub_resource type="BoxShape3D" id="4"]
resource_local_to_scene = true
size = Vector3(3, 2, 0.02)

[node name="Viewport2Din3D" type="Node3D"]
script = ExtResource("1")
alpha_scissor_threshold = 0.25
unshaded = false
filter = true

[node name="Viewport" type="SubViewport" parent="."]
disable_3d = true
transparent_bg = true
gui_embed_subwindows = true
size = Vector2i(300, 200)
render_target_update_mode = 1

[node name="Screen" type="MeshInstance3D" parent="."]
mesh = SubResource("1")
surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")

[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_layer = 5242881
collision_mask = 0
script = ExtResource("2")
viewport_size = Vector2(300, 200)

[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.01)
shape = SubResource("4")
