; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Foppitier"
run/main_scene="uid://cx7xtulmd8ay4"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"

[autoload]

XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw"
NetworkHandler="*uid://cko5qfasmrl45"

[display]

window/stretch/mode="canvas_items"
window/stretch/aspect="expand"

[editor]

version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true

[editor_plugins]

enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")

[file_customization]

folder_colors={
"res://addons/": "blue",
"res://assets/": "yellow",
"res://plugAndPlay/": "purple",
"res://scenes/": "teal",
"res://scenes/structures and objects/": "blue",
"res://scripts/": "red"
}

[input]

jump={
"deadzone": 0.2,
"events": []
}

[layer_names]

3d_physics/layer_1="Terrain"
3d_physics/layer_2="Grabbables"
3d_physics/layer_3="Physics Hands"

[physics]

3d/physics_engine="Jolt Physics"

[rendering]

rendering_device/driver.windows="d3d12"
renderer/rendering_method="mobile"

[xr]

openxr/enabled=true
shaders/enabled=true
