adds the game
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://csda834u1tu0d"
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path="res://.godot/imported/dragon-studio-ding-402325.mp3-8790b65b81b153f681543d40a3d2da20.mp3str"
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[deps]
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source_file="res://assets/dragon-studio-ding-402325.mp3"
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dest_files=["res://.godot/imported/dragon-studio-ding-402325.mp3-8790b65b81b153f681543d40a3d2da20.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://da0oaxoqdjjtk"
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path="res://.godot/imported/freesound_community-ding-101492.mp3-9ba8e041860c361babfcfdb959228bfe.mp3str"
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[deps]
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source_file="res://assets/freesound_community-ding-101492.mp3"
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dest_files=["res://.godot/imported/freesound_community-ding-101492.mp3-9ba8e041860c361babfcfdb959228bfe.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -0,0 +1,15 @@
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_0wfyh"]
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frequency = 0.0157
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domain_warp_enabled = true
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domain_warp_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ycumx"]
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_0wfyh")
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[resource]
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albedo_color = Color(0.6901961, 0.40784314, 0.2509804, 1)
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albedo_texture = SubResource("NoiseTexture2D_ycumx")
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texture_filter = 0
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