adds the game
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Foppitier"
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run/main_scene="uid://cx7xtulmd8ay4"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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XRToolsUserSettings="*uid://bqgb8i74tm0t"
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XRToolsRumbleManager="*uid://by853dk86g1qw"
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NetworkHandler="*uid://cko5qfasmrl45"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://addons/": "blue",
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"res://assets/": "yellow",
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"res://plugAndPlay/": "purple",
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"res://scenes/": "teal",
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"res://scenes/structures and objects/": "blue",
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"res://scripts/": "red"
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}
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[input]
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jump={
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"deadzone": 0.2,
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"events": []
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}
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[layer_names]
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3d_physics/layer_1="Terrain"
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3d_physics/layer_2="Grabbables"
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3d_physics/layer_3="Physics Hands"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="mobile"
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[xr]
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openxr/enabled=true
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shaders/enabled=true
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