adds the game

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2026-08-14 18:01:56 -04:00
commit 9edadb3ce2
563 changed files with 39331 additions and 0 deletions
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Foppitier"
run/main_scene="uid://cx7xtulmd8ay4"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw"
NetworkHandler="*uid://cko5qfasmrl45"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "blue",
"res://assets/": "yellow",
"res://plugAndPlay/": "purple",
"res://scenes/": "teal",
"res://scenes/structures and objects/": "blue",
"res://scripts/": "red"
}
[input]
jump={
"deadzone": 0.2,
"events": []
}
[layer_names]
3d_physics/layer_1="Terrain"
3d_physics/layer_2="Grabbables"
3d_physics/layer_3="Physics Hands"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="mobile"
[xr]
openxr/enabled=true
shaders/enabled=true