adds the game

This commit is contained in:
2026-08-14 18:01:56 -04:00
commit 9edadb3ce2
563 changed files with 39331 additions and 0 deletions
+32
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extends XRController3D
var grabTarget: NodePath = NodePath()
var grabbing = false
@export var physicsHand: RigidBody3D
@onready var physicsPath: NodePath = physicsHand.get_path()
@onready var hinge = physicsHand.get_node("HingeJoint3D")
func _on_input_float_changed(action_name: String, value: float) -> void:
if action_name == "grip":
if value >= 0.5:
grab(true)
else:
grab(false)
func grab(grabORrelease: bool):
if grabORrelease == true and not grabbing:
grabbing = true
if grabTarget != NodePath():
hinge.node_a = physicsPath
hinge.node_b = grabTarget
if grabORrelease == false:
grabbing = false
hinge.node_a = NodePath()
hinge.node_b = NodePath()
func _rigid_body_entered(body: Node) -> void:
grabTarget = body.get_path()
func _rigid_body_exited(body: Node) -> void:
grabTarget = NodePath()