adds the game
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extends MultiplayerSpawner
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@export var network_player: PackedScene
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func _ready() -> void:
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multiplayer.peer_connected.connect(spawnPlayer)
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func spawnPlayer(id: int) -> void:
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if not multiplayer.is_server(): return
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var player: Node = network_player.instantiate()
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player.name = str(id)
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get_node(spawn_path).call_deferred("add_child", player)
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