extends Node var IP_ADDRESS: String = "localhost" const PORT: int = 42069 var peer: ENetMultiplayerPeer func startServer() -> void: peer = ENetMultiplayerPeer.new() peer.create_server(PORT) multiplayer.multiplayer_peer = peer print("server started") $/root/main/world/MultiplayerSpawner.spawnPlayer(1) func startClient(IP_target) -> void: if IP_target != "": IP_ADDRESS = IP_target peer = ENetMultiplayerPeer.new() peer.create_client(IP_ADDRESS, PORT) multiplayer.multiplayer_peer = peer print("client started")