; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Foppitier" run/main_scene="uid://cx7xtulmd8ay4" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" [autoload] XRToolsUserSettings="*uid://bqgb8i74tm0t" XRToolsRumbleManager="*uid://by853dk86g1qw" NetworkHandler="*uid://cko5qfasmrl45" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [file_customization] folder_colors={ "res://addons/": "blue", "res://assets/": "yellow", "res://plugAndPlay/": "purple", "res://scenes/": "teal", "res://scenes/structures and objects/": "blue", "res://scripts/": "red" } [input] jump={ "deadzone": 0.2, "events": [] } [layer_names] 3d_physics/layer_1="Terrain" 3d_physics/layer_2="Grabbables" 3d_physics/layer_3="Physics Hands" [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12" renderer/rendering_method="mobile" [xr] openxr/enabled=true shaders/enabled=true