extends XRController3D var grabTarget: NodePath = NodePath() var grabbing = false @export var physicsHand: RigidBody3D @onready var hinge = physicsHand.get_node("HingeJoint3D") func _on_input_float_changed(action_name: String, value: float) -> void: if action_name == "grip": if value >= 0.5: grab(true) else: grab(false) func _rigid_body_entered(body: Node) -> void: grabTarget = body.get_path() func _rigid_body_exited(body: Node) -> void: grabTarget = NodePath()