Files
Foppitier/scripts/multiplayer_spawner.gd
T
2026-08-14 18:01:56 -04:00

17 lines
352 B
GDScript

extends MultiplayerSpawner
@export var network_player: PackedScene
func _ready() -> void:
multiplayer.peer_connected.connect(spawnPlayer)
func spawnPlayer(id: int) -> void:
if not multiplayer.is_server(): return
var player: Node = network_player.instantiate()
player.name = str(id)
get_node(spawn_path).call_deferred("add_child", player)