Files
Foppitier/scripts/handLogic2.gd
T
2026-08-14 18:01:56 -04:00

23 lines
486 B
GDScript

extends XRController3D
var grabTarget: NodePath = NodePath()
var grabbing = false
@export var physicsHand: RigidBody3D
@onready var hinge = physicsHand.get_node("HingeJoint3D")
func _on_input_float_changed(action_name: String, value: float) -> void:
if action_name == "grip":
if value >= 0.5:
grab(true)
else:
grab(false)
func _rigid_body_entered(body: Node) -> void:
grabTarget = body.get_path()
func _rigid_body_exited(body: Node) -> void:
grabTarget = NodePath()